About This GameOn the eve of the anniversary of her mother’s death, Aya reflects on the past. Sad, lonely, and desperate for something to help her relive happier times, Aya asks her father if they can do something special in memory of her lost mother. Aya’s father agrees and puts her to bed, promising to make tomorrow a better day. But this fleeting glimpse of light is quickly extinguished when Aya is jolted from her slumber by the sound of her father screaming. She jumps out of bed and runs to find her father, only to find the once-peaceful and somber home now littered with corpses and other horrors. Will Aya end up reuniting with her mother in the most horrific way imaginable at the hands of the undead hordes? Will she manage to escape the manor together with her father’s assistant, Maria? Or will she somehow manage to save her father from the unknown terrors awaiting her around every turn? Mad Father is an exploration-based horror-adventure game, created by Japanese developer sen. As Aya, the main character, explore your family’s sprawling manor while making use of the items you find along the way and doing whatever you can to survive the night. AyaThe young heroine of the story. She consciously avoids getting too close to her father's "research", and does her best to remain blissfully unaware of what her father’s work may entail...FatherAya's father. Night after night, he performs horrific experiments in the basement of the family mansion.MotherAya's late mother. She passed away exactly a year before the story begins.MariaAssistant to Aya's father.OgreA mysterious salesman who suddenly appears before Aya, seemingly out of nowhere...Blonde-haired YouthA mysterious boy who guides Aya along.ChainsawCan be used to destroy objects made of wood, etc.Command-based actionInput the key/button commands displayed onscreen to perform various actions.GemsCrucial items in the game which can be found hidden in various places.Finding all of them will be tough, but well worth the effort... Multiple endingsThere are three possible endings to the game.The ending you are shown will depend on your actions. CorpsesUndead spirits out to attack Aya. If caught, she will gradually lose stamina, and the game will end.Corpses armed with weapons can kill Aya with a single blow, so be careful. I hope you enjoy this enhanced version of the original free game, featuring an array of new content, including: -Enhanced graphics -Newly added events, etc. Check the news for detailed info on updated content! http://steamcommunity.com/games/483980/announcements/detail/990053830259306529 a09c17d780
English,Japanese,Simplified Chinese
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JOIN OUR DISCORD. Update #23:
Added: -Final mandatory dungeon is no finished and can be completed. -World map zoom in and out added, use mouse wheel of dpad up/down. -Town names now appear on the world map. -Sunbeams added to appropriate areas.
JOIN OUR DISCORD. Have your name appear in Moonless Knight.:
Read the rules and comment your name HERE: https://steamcommunity.com/games/1029170/announcements/detail/1636405351612856552 Any names posted here will be disregarded entirely. As for news regarding development on the 4th game, things are not going too well. While I feel like it will be my most polished and possibly best game yet currently I am barely making anything off my games following the algorithm change on Steam a few months back. I am trying my absolute best to finish at least this 4th game but if that fails to turn a bare minimum I will have to cancel the series early and retire from making games.
JOIN OUR DISCORD. Update #33:
-Basalt cave boss fixed.... No idea when this broke but it was thanks to GMS un-commenting one of my test lines. Thanks GMS. Anyways it should now be working as intended.
JOIN OUR DISCORD. Moonless Knight store page is live.:
You can find the 4th game int he series here: https://store.steampowered.com/app/1029170/Skautfold_Moonless_Knight/ I will attempt to make various devlogs as frequently as I can to showcase the development. If you are interested in more come to our Discord where you can see the development live, and have your say, I often take "poll" on what players would prefer so if you don't like the way I do something here is your chance to convince me otherwise :D h1]JOIN OUR DISCORD[/h1] Join our Discord![discord.gg] As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and other comments.
OUR STEAM GROUP. Update #30:
Added: -Vsync option, I kind of forgot this... sorry about that. Full-screen will not be added however since it wipes rooms clean of the "gore" layer when alt tabbing due to engine limitations. Changed: -Began conversion of rooms to work better with being drunk. -Explosions(the big ones) have two stages now a smaller radius full damage and a larger radius small damage, kickback is divided between them too. The big range effect has 1 damage, while the inside has 3, as opposed to the original 4 damage for the whole thing. Fixed: -Zeppelin crash should be fixed now, implemented double exception handling.
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ShapeSim - Items amp; Props Pack 6 [addons]
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